LEGO® Education Solutions for early learning use play to open up the world of early math, science, and language skills for young children. Hands-on, engaging explorations with colourful LEGO® DUPLO® bricks ignite natural curiosity and foster a love of discovery and investigation, while playful faces, storytelling activities, and collaboration-based lesson plans for teachers help the youngest students develop social and emotional skills that set them up for a lifetime of successful learning
Our Education Solutions for primary school provide the engaging, hands-on experiences students need to explore core STEAM concepts and link them to the world. Solutions grow with students as they problem-solve and discover how science, technology, engineering, and math affect their everyday life. Early Simple Machines is an engaging hands-on tool that uses real-life LEGO elements to help kindergarteners and first-graders learn how gears, levers, pulleys, wheels and axels work, while gaining early insight into science and engineering.
Machines & Mechanisms is a range of challenging hands-on tools that link book-learning in science, technology, engineering and math to real-world phenomena. Simple & Powered Machines gives students in grades 5-8 in-depth understanding of how simple machines and mechanisms work, while helping them further investigate concepts such as forces, motion, measuring and energy.
With real-world science projects, including engineering, technology and coding, students experience how science comes to life. WeDo 2.0 builds students’ confidence to ask questions, define problems and design their own solutions, by putting discovery in their hands and their minds.
Droid Education Circuit design educational kit teaches electronics with solder less electronic components. Using the Circuits Junior kits, students will be introduced to the basic properties of electricity and electronics. They will learn the fundamentals behind circuitry and how circuits are used in all of the technological devices we use today. An overview of a simple circuit, followed by paired students’ testing of the kits provides insight into the types of circuits and compares the differing properties of series circuits and parallel circuits.
Scratch allows children to learn coding concepts and create interactive projects without needing to learn a text-based programming language. This means they won’t be slowed down by their keyboard skills or the ability to remember complex code. Children can drag and combine code blocks to make a range of programs, including animations, stories, musical instruments and games
3D printing or additive manufacturing is a process of making three dimensional solid objects from a digital file. The creation of a 3D printed object is achieved using additive processes. In an additive process an object is created by laying down successive layers of material until the object is created. Each of these layers can be seen as a thinly sliced horizontal cross-section of the eventual object. 3D printing is the opposite of subtractive manufacturing which is cutting out / hollowing out a piece of metal or plastic with for instance a milling machine. 3D printing enables you to produce complex (functional) shapes using less material than traditional manufacturing methods.
Electrical design encompasses a broad variety of electrical and controls applications and a number of different documentation styles that can be used for them. Electronic Circuit Design allows engineers to understand the total design process and develop prototypes which require little to no debugging before release. In this we will touch on several different approaches to creating electrical schematics for single and three phase alternating current (AC) as well as Direct current (DC) applications
Arduino is an open-source platform used for building electronics projects. Arduino consists of both a physical programmable circuit board and a piece of software, or Integrated Development Environment that runs on your computer, used to write and upload computer code to the physical board. Arduino senses the environment by receiving inputs from many sensors, and affects its surroundings by controlling lights, motors, and other actuators.
LEGO MINDSTORMS Education EV3 and NXT brings project-based learning to the world of computer science and STEM, enabling secondary pupils to improve critical-thinking, problem-solving and collaboration skills. As inspiring as it is engaging and creative, you can use the EV3 & NXT robotics technology straight out of the box
Few Examples of Robots using NXT and EV3
Drones are more formally known as unmanned aerial vehicles (UAVs) or unmanned aircraft systems (UASes). Essentially, a drone is a flying robot that can be remotely controlled or fly autonomously through software-controlled flight plans in their embedded systems, working in conjunction with onboard sensors and GPS
App Inventor for Android is an application which allows newcomers to computer programming to create software applications for the Android operating system (OS). App Inventor and the projects on which it is based are informed by constructionist learning theories, which emphasizes that programming can be a vehicle for engaging powerful ideas through active learning.
Python is an interpreted, high-level, general-purpose programming language. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. Python’s design philosophy emphasizes code readability with its notable use of significant whitespace .
During school holidays and other special events, we regularly have workshops and camps. Short camp is one of the best ways to enthuse students for an innovative concept like robotics & Coding . We have carefully curated our short terms courses to teach children 21st century skills . All our short terms courses are based on the current topics which teaches student to build & code their first robot – imparting confidence for their brighter future.